![]() In Breath of the Wild: Nintendo has made the HUD in Breath of the Wild even busier. You’d see what weapons you have equipped, how many hearts you have, how many arrows you have left, how much magic you still have, and more. In other Zeldas: Nintendo has always given you a lot of information through the heads-up displays (HUDs) in its Zelda games. The silence gives the world room to breathe and exist beyond the confines of “an adventure.” Busy heads-up display You’ll come across those moments, but sometimes you’re just a Hylian surviving off the land, trying to scrape together a few boars to make a steak. What it means: Nintendo is going for something more contemplative with Breath of the Wild. The overworld only has music when you get into combat, and that’s about it. In Breath of the Wild: Huge chunks of the game have no music at all. In A Link to the Past for Super Nintendo, a theme would play on loop on the overworld, in dungeons, and inside homes. In other Zeldas: Music is inescapable in most other Zelda games. And you won’t miss collecting rupees the old-fashioned way, I promise.Ībove: Let’s trade, my dude! Very little music Eventually, you’ll find out what’s worth a lot, and you can always keep an eye out for the elements you need to craft those valuable bargaining chips. Instead, you get rupees by participating in the world of Hyrule - like collecting ingredients to make a robust steak and seafood fry that you can sell to someone else. You’ll still need rupees to buy a lot of things (I have my eye on a nice set of stealth armor in a shop), but you typically won’t get money by going out and searching for it. What it means: Breath of the Wild has an economy. They aren’t hiding in the grass, and they don’t burst out of moblins when you defeat them. In Breath of the Wild: I played through multiple challenge dungeons and at least five hours before I saw my first rupee. You get so many you would have to purchase wallet upgrades to hold more. You get rupees for exploring the world, for killing enemies, and for smashing pots. In other Zeldas: Rupees are everywhere in other Zelda games. It seems like Nintendo has realized that everyone feels just as strong a connection to Link despite whether they choose his name. And that means your character is called Link so that Nintendo doesn’t have to work around a custom character name. Nintendo is still primarily relying on text to present dialogue, but several moments have full voice performances. ![]() You can set up your Nintendo Switch profile name to be whatever you want, but you won’t input your own name for the character in Breath of the Wild. In other Zeldas: In The Legend of Zelda for the Nintendo Entertainment System, you can name your character whatever you want. It is part of taking ownership and building a connection with Link. On top of that, Nintendo is doing some interesting things with how you upgrade and spec Link, and a finite number of heart pieces lying in specific spots around the world would kinda take away from being able to grow Link however you want. ![]() Your inventory will burst at the seams with food and monster parts. You are always picking up new weapons and shields. What it means: Breath of the Wild has a ton of collectibles. Instead, you’ll find opportunities to upgrade either your heart containers or your stamina at certain times throughout the game. In Breath of the Wild: Heart pieces are gone in Breath of the Wild. This is on top of full heart containers that you get for completing major dungeons. These are quarter hearts that give you another life container once you collect four pieces. In other Zeldas: One of the most reliable collectible items in most previous Zelda games is the pieces of a heart container.
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